May 11, 2005, 02:02 PM // 14:02
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#21
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Ascalonian Squire
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Quote:
Originally Posted by Liloutlaw
the level system in guild wars is wacked out.....im level 6 and was fighting a level 3 that owned me with a level 2 tank with him WTH thats no possible way that they are level 3 and 2
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i was talking about mobs not players
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May 11, 2005, 02:07 PM // 14:07
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#22
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Academy Page
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Quote:
Originally Posted by thaumaturge
A higher level character is better though, numerous times I've had lvl 20 players join a group of ~lvl 12. They survive much longer with higher health and they have better equipment, it's actually very annoying to group with level 20 players in this way. Why? Level 20 players often run ahead and just take the brunt because they can, they essentially take the fun out of partying up and beating higher level chars. There are exceptions.
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So, dont' group with lvl 20's, when your lvl 12.. I'm not sure why you would in the frist place.
You complain about taking the fun out of it, but obviously, you had the lvl 20 join, so the mission / quest would be easier, then you complain about them? that makes sense.
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May 11, 2005, 02:08 PM // 14:08
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#23
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Ascalonian Squire
Join Date: May 2005
Location: New Hampshire
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yea i definately love the idea of the game being skill based rather than level based. it makes the game better because u can last longer in PvP earlier than you normally would.
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May 11, 2005, 02:10 PM // 14:10
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#24
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Academy Page
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Quote:
Originally Posted by Liloutlaw
i was talking about mobs not players
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Well.. what were the 2 classes? was one a healer, and one a tank? Were you going after the tank, instead of the healer?
what is your class?
Dont' come in here, complaining about getting owned by mobs 3 - 4 lvls below you.. This game is not about levels, It is about skill, and skills. Who got the jump on who, and what skills were used...
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May 11, 2005, 02:16 PM // 14:16
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#25
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Liloutlaw
i was talking about mobs not players
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Lol, then you need to work on skills. Try focussing your abilities more and include some health regeneration (heals, life steal or the like) if you are going out alone. Most classes have a built in way to heal, and it tends to at least in situations like that (2 lower level creatures) to heal more damage than they can deal in that timespan. We've all had our butts handed to us by low level opponents, especially if we packed the wrong skills, get caught off guard etc... just last night I had to flee when I was taking on a level 3 and a level 4 (Grawl healer and normal) at level 8 because as I dropped the healer a second healer and grawl came up - starting uninjured and with full energy I might have been able to handle 2 lvl 4 Grawl and a lvl 3 Ulodyte(sp?) but there's just no way I could solo them starting low on energy. You have to know when to retreat, and pick the right target - take out the healer first, but if you can't do that before the tank gets you you should be hightailing it out of there.
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May 11, 2005, 03:22 PM // 15:22
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#26
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Jungle Guide
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
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I'm wondering if you'll still be complaining when you kill a level 28 monster? I know its frustrating if something apparently inferior to you kills you, but how often in RPG's does the main character (i.e. you) fight things above his level to get good experience? And yet it is not 'unbalanced' if you kill that thing is it? Just one way to view it
lol on the level 20 thing... its so true. I went to help a guildmate get from Piken to Nolani today by trekking there... now i just reached 19.8 with my level, and they were level 12. Usually I'm a pretty good (i hope!) team player, but when i discovered just how easily i was smashing through the charr, i have to admit I got caught with the 'run on ahead' bug! I kept noticing myself doing it and would stop and wait for him but oh god... i felt bad for it lol.
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May 11, 2005, 03:46 PM // 15:46
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#27
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Frost Gate Guardian
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"Your death is a sacrafice I am willing to make." I've ditched my henchmen in mid-combat to complete a mission before - they give you a good headstart when you just need to run away! Of course, it was the "Defend the Wall" mission so it was almost tactically sound lol. I ran from a statistically lower power mob which had numerics on its side. Yes, a 15 second lead is better than none.
12-14 lvl 6-8 mobs will own any one lvl 9/10 with 3 lvl 3 henchies any day. However those 3 lvl3 henchies will eat any lvl 8 mob for lunch with or without my help. 6 lower level (-2 to -4) are a hard challenge and will own a group of 4 if you just do the wrong thing. I do see where skill is critical in this game - you have to choose the right attack to manage power and health. Having good equipment is a big bonus, but skill and numerics do go a long way...
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May 11, 2005, 03:51 PM // 15:51
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#28
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by butcherboy
"Your death is a sacrafice I am willing to make." I've ditched my henchmen in mid-combat to complete a mission before - they give you a good headstart when you just need to run away! Of course, it was the "Defend the Wall" mission so it was almost tactically sound lol. I ran from a statistically lower power mob which had numerics on its side. Yes, a 15 second lead is better than none.
12-14 lvl 6-8 mobs will own any one lvl 9/10 with 3 lvl 3 henchies any day. However those 3 lvl3 henchies will eat any lvl 8 mob for lunch with or without my help. 6 lower level (-2 to -4) are a hard challenge and will own a group of 4 if you just do the wrong thing. I do see where skill is critical in this game - you have to choose the right attack to manage power and health. Having good equipment is a big bonus, but skill and numerics do go a long way...
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All these statements depend on the build and skills along etc... don't feel bad if your support Mesmer/Necro gets owned if you try to solo - you aren't built for it.
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May 11, 2005, 04:02 PM // 16:02
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#29
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Seattle, WA, USA [PST | GMT -8]
Guild: Ready and Willing [RAWR]
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I do like this...it proves that their model at least is seeming to work.
I'm an E/Me13, and I can still take a beating from a level 15 or so tank...I just heal at the right times, and again: teamwork...it really helps to have a monk sitting behind you. I was fighting at level 10 in the Ascalon City Arena, and even though our monk was level 5, we worked it out properly so that our monk couldn't be attacked. 17 wins before my computer crashed
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Jun 01, 2005, 12:50 AM // 00:50
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#30
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Frost Gate Guardian
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I agree
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Jun 01, 2005, 12:58 AM // 00:58
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#31
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Frost Gate Guardian
Join Date: May 2005
Location: Here.
Guild: The Dopplegangers [DoP]
Profession: W/Mo
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I do agree with the post that was talking about the difficulty of caster mobs... I think that if you level, you should gain at least a slight resistance against spells. Nothing major, I just think it's kinda lame that a level 7 mob can hit you with the full brunt of an attack when you're considerably stronger.
But that's just me, I don't know what I'm talking about.
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Jun 03, 2005, 02:21 PM // 14:21
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#32
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Ascalonian Squire
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Not to go Flaming but i,am kind of pissed pff at some of the monster lvlings to i,am a lvl 14 rnger and i have alot of skill in rpgs games and stratge and i still get owned - btw they atk and such large grps its hard to controll them
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Jun 03, 2005, 03:31 PM // 15:31
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#33
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Academy Page
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^^^ its called linked mobs.. what are you doing trying to solo, anyway? This game is about teamwork, and skill..
you say, 'i have alot of skill in rpgs games and stratge and i still get owned.'
maybe you dont' have as much skill as you think? its called being arogant...
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